Also the same Bungie that made the Mac classic: Marathon.
> After showing the game at the Macworld Expo, Bungie was mobbed with interest and orders for the game. The game was not finished until December 14, 1994; Jones and a few other employees spent a day at a warehouse assembling boxes so that some of the orders could be filled before Christmas.[24] The game was a critical and commercial success,[27] and is regarded as a relatively unknown but important part of gaming history.[29] It served as the Mac alternative to DOS PC-only games like Doom and System Shock.[16] The game's volume of orders was unprecedented for the studio, who found that its old method of mail or phone orders could not scale to the demand and hired another company to handle the tens of thousands of orders. Marathon also brought Bungie attention from press outside the small Mac gaming market.[24]
sosborn|3 years ago
> After showing the game at the Macworld Expo, Bungie was mobbed with interest and orders for the game. The game was not finished until December 14, 1994; Jones and a few other employees spent a day at a warehouse assembling boxes so that some of the orders could be filled before Christmas.[24] The game was a critical and commercial success,[27] and is regarded as a relatively unknown but important part of gaming history.[29] It served as the Mac alternative to DOS PC-only games like Doom and System Shock.[16] The game's volume of orders was unprecedented for the studio, who found that its old method of mail or phone orders could not scale to the demand and hired another company to handle the tens of thousands of orders. Marathon also brought Bungie attention from press outside the small Mac gaming market.[24]
https://en.wikipedia.org/wiki/Bungie
black_knight|3 years ago
Dracophoenix|3 years ago
https://alephone.lhowon.org/
bombcar|3 years ago