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koujaku | 3 years ago

StereoKit was initially created with HoloLens 2 in mind, so it does plenty of AR! Also works on a North Star on Linux, as well as Varjo and Quest's passthrough AR. The only catch there is it doesn't do phone based AR like AR Core/Kit. Maybe someday, but for now StereoKit is focused on OpenXR compatible devices.

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creativenolo|3 years ago

Thanks for the reply (and great work on Stereokit)

I was bucketing HL, Quest pass through, etc as MR and AR as being phone/screen based.

For example, I have been impressed by MRTK's AR support as a potential XR(?) framework (but Unity and the setup is the chore for experimentation)

Hypothetical on the "someday", are OpenXR and WebXR related? As in, could WebXR enable StereoKit to be AR "someday" before ARCore/Kit?

koujaku|3 years ago

Haha, thanks! The terminology gradient gets pretty wild sometimes :)

On the "Someday" side of things, we have been actively working on WASM/WebXR support for StereoKit! It's a bigger feature that may still take some time, but the Simulator already runs in a browser from the C side, with the C# side mostly working. WebXR comes after that, and I've done some proof-of-concept work there to make sure it's feasible, which it totally is!