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koujaku | 3 years ago
MRTK for Unity benefits from the support of having the entire feature set of Unity with it, but it also comes with the complexity and knowledge requirements of a complex game engine. Game developers may like this a lot, but it is a lot to take in these days, and is way overkill for many applications.
StereoKit benefits from a simpler XR focused feature set, app focused design, and better integration with the normal C# ecosystem. It's basically just a Nuget package, so it's much more familiar to developers that come from a normal C# background, and can benefit from other libraries on Nuget! There's a lot of other details here too, I've done some pretty detailed talks that get into the weeds of the subject, should be able to find a handful on YouTube :)
verdverm|3 years ago
jayd16|3 years ago
You end up with issues where the nuget package will not have meta files, will have multiple targets that unity does not support and will take tweaking to get things compiling again.