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confident_inept | 3 years ago

I have a separate Windows machine I use for all of my gaming, including VRChat, that does not touch my Linux network or any of its files. I started doing this around the time Windows 10 came about because I didn't want to take a gamble with what any of these "security" implementations would do. I tried VRChat because it's free and works with and without a VR headset.

Modded clients aside, it's fairly easy in VRChat to have an avatar with too many performance hitting effects that can outright crash other players on lesser hardware in PC worlds. I've heard anecdotes of the Quest version, while receiving recent improvements, is also prone to crashing on mixed PC/Quest worlds. To be fair, the default view settings are aggressive enough to cull the more offensive avatars (for both performance and moral objections ) back to a safe default and it can be adjusted to taste. Avatars are also graded by their performance impact and you can see a full spec sheet of their polygon counts and various performance metrics right within the game.

They do a decent enough job providing good defaults and the content is gated in a way you can individually whitelist people and specific avatars/worlds as you experience them. There is a global "Trust Tier" system that allows you to move up the ranks by racking up play time and friend count, new players are tagged as visitors for a long enough time that it's not too hard to weed out bad actors. I don't believe I've encountered any modded clients personally but I will be interested to see what kind of effect this has in the in-game world.

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google234123|3 years ago

> I don't believe I've encountered any modded clients personally but I will be interested to see what kind of effect this has in the in-game world.

Wow, I only played for a few hours and it seems like every lobby had someone trying and succeeding to crash people.

confident_inept|3 years ago

You can crash people quite easily in game without any mods by just loading an overly-complex avatar. There is the content gating system, but quite a few people just turn it off, hence the crashing.