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neetle | 3 years ago

I think there's a lot to be said about the restrictions you put on a system when it comes to design.

I like Outer Wilds! It's fun, I'm currently playing through it. However, Celeste is the more mechanically interesting game when you combine the intentionally limited movement and the forgiving nature of its levels. My 9yo is currently trying to work her way through it, yet gives up on harder Mario levels. Celeste made hard, 2D platforming accessible.

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bowsamic|3 years ago

I just don't think 2D platforming with a basic restriction can really be considered revolutionary