GDScript 2.0 has had some major performance improvements. While C# will still be faster, I find GDScript in Godot 4 to be viable now for things it wasn't in Godot 3.
I still rely on GDNative for really performance critical systems though.
Sounds like Godot 4 is replacing GDNative with GDExtension. Just wondering if you have tried it out and have any thoughts. Is it a smoother experience / about the same etc.
I have only briefly looked at it. All in all it looks very similar to GDNative, albeit a little cleaner. It will be nice to finally be able to expand functionality without recompiling the engine.
Right now I rely on nim bindings for GDNative so it might be awhile before I make the change over, unless I decide to port my code to C++ or update the bindings myself.
benjaminjackman|3 years ago
drmidnight|3 years ago
Right now I rely on nim bindings for GDNative so it might be awhile before I make the change over, unless I decide to port my code to C++ or update the bindings myself.