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confident_inept | 3 years ago

Glad to see PS1 style rendering that simulates the affine texture warping side effects of the console. The original Playstation was very much not designed with 3D in mind, lack of perspective correction on textures lead to the aforementioned warping.

Vertex coordinates were rounded to whole integers, giving that hallmark polygon jiggle effect from the rounding that 'snapped' them in place. The complete lack of a z-buffer also lead to lots of z fighting, as the system rendered polygons strictly in the order they were calculated.

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