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15charslong | 3 years ago

Wish you all the best on completing your city builder game!

Last year I started my own indie studio. [1] The game I have released right now, is an interactive fiction game. Its pretty short - just 15 minutes. I originally created it because I wanted to release a game jam project I had been working on. A first person 3D adventure set in a retro inspired world that was evolving as you played. I ran into a lot of problems because I realized I architect-ed the game poorly in Godot.

But thankfully messing around in Godot leveled up my skills there, so I've been hard at work on a new game. I am trying to launch it right on steam. I'm not really ready to show this one off to the public just yet.

Its honestly been pretty challenging doing all this by myself, I've been trying to release a commercial-grade game since I was maybe like 12 (I am now in my late 20s).

For the other solo developers in this thread, its absolutely hard, but don't burn yourself out, and don't forget about the world around you. Its tempting to pour every single waking moment into your work. Sometimes taking a step back is enough to solve that issue you've been having in your game's logic.

[1] For the Heart, For the Soul - https://heartsoulgames.itch.io/

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