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pyjamafish | 3 years ago
https://github.com/mcchrish/zenbones.nvim
I've found it to be quite practical because it makes keywords easier to pick out, and it allows search matches and diagnostics to stand out better.
pyjamafish | 3 years ago
https://github.com/mcchrish/zenbones.nvim
I've found it to be quite practical because it makes keywords easier to pick out, and it allows search matches and diagnostics to stand out better.
maegul|3 years ago
Personally, I could see myself tweaking the palettes to have a bit more saturation and maybe even have a particular hue palette or have the hues centre around a particular value as you do with the "warm" variant or the "Zenburned" (my fav, and similar to my own manual scheme) in the showcase (https://github.com/mcchrish/zenbones.nvim/blob/main/doc/show...).
Interesting to compare to the the parent post as luminance/brightness contrast based perception is generally better than our colour contrast based perception. There's arguably less information, as colours are categorical (not continuous like brightness) and colours multiplex brightness with hue and saturation, but there are probably some pretty objective metrics in which your kind of scheme would tend to be better in readability.
solasluaith|3 years ago
Of course that doesn’t tell the whole story because in the end luminance and chroma are not perceived the same way as we tend to associate luminance with more with distance and light and hue and chroma more with the surface properties of the object. (As you mentioned we also tend to treat luminance as a continuous variable and colour as categorical even though both are continuous.) So if you want to use luminance because of this difference, that is a valid, but fundamentally different approach, but I don’t think it would necessarily be superior outright and I’ve tried to make the argument of why I prefer mine.
edwintorok|3 years ago
However note that it is quite difficult to get Zenbones work with existing colorschemes, I tried creating/tweaking one based on Zenburn, but in the end I had to go back to the original Zenburn because Zenbones just wasn't distinguishing enough for the various treesitter highlighting groups.
But perhaps some of the zenbones concepts could be combined with Penumbra in penumbra itself to have another variant in addition to the contrast++ one.
And as mentioned elsewhere there are scientific ways to produce colormaps that work for people with color vision deficiency too, so it'd be nice if that was addressed.
solasluaith|3 years ago
I’m aware of all the continuous colour maps for visualisations and these are pretty much “solved”, but for discrete, categorical ones, the optimisation is trickier and I’m only aware of “good enough” versions rather than fully optimized ones.
solasluaith|3 years ago
I’m not a fan of this almost fully monochrome theme though, by limiting yourself to differences mostly along one axis, you quickly run into to issues where adjacent values are hard to distinguish. I would argue that since we are trying to encode categories, it’s a mistake to completely forego chroma and hue.
solardev|3 years ago