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thehigherlife | 3 years ago

I like it but wish the puzzle had gravity at the x,y intersection and not just the x axis. For example if you clear out a row it would shift the other rows over to the left.

discuss

order

Someone|3 years ago

I think you meant column and columns, not row(s) (for those who need mnemonics: Rows Run to the Right, Columns Climb)

I think whether to do that is a design choice, though. The current setup puts a penalty on clearing center columns early, effectively splitting the game in two.

quietbritishjim|3 years ago

Easier than a mnemonic is just remembering what real-life rows and columns are. A Roman column [1] pretty obviously has to be vertical or it wouldn't do its job of holding up a ceiling. And you get ducks in a row but they're not often stacked on top of each other.

[1] https://en.wikipedia.org/wiki/Column

quchen|3 years ago

> Rows run, columns climb

What a great mnemonic, I’ll start using it even though I typically don’t mix the two up! Thanks a lot.

thehigherlife|3 years ago

You are correct. I meant Columns. If you clear a column it the whole puzzle should shift left.

sumul|3 years ago

Interesting! I've been considering introducing new types of tiles that have unique behaviors in the future, and this could be one of those. I want to balance simplicity with fun, so plan A is to refine the puzzle generation strategy as much as I can before doing stuff like this though.