I wonder if this could be converted into a web application, maybe using WASM? I'm sure a lot of people here want to try it out on their own, but for me the build process is daunting as I haven't written C++ since college days. A web application would be very accessible.
This is great, I'm watching the video on YouTube now...
Are exhausts/mufflers modelled?
For ages I've wanted to simulate different designs for exhaust headers and systems, to be able to possibly create different/interesting sounds from certain engines - i.e. can you add some additional headers with a different length and make an I4 sound like an I6?
This is so cool and it's amazing to me that a single programmer was able to do this as a hobby project. (To me it's magic, I know to some this a just a big project).
In games you get a better result for the cycles by cheating rather than doing a physical simulation.
Live for speed IIRC did have a fully synthesized engine sound but most games now have samples and some clever interpolation / synthesis as mentioned by others.
GTA used a combination of pre-recorded real life audio and their own granular synthesis engine. (Granular synthesis uses sampling, but cuts up the samples into tiny pieces and processes them in various ways.)
Automation Game (car tycoon) features engine design and stimulates sounds from a combination of individual parts snippets iirc as you move around you can hear the valve train clicking or the cylinder firing
samtimalsina|3 years ago
blt|3 years ago
acutesoftware|3 years ago
Best parts are the engine sound under load, slight delay when opening throttle and changing down a gear to force engine braking.
ResNet|3 years ago
jb_s|3 years ago
Are exhausts/mufflers modelled?
For ages I've wanted to simulate different designs for exhaust headers and systems, to be able to possibly create different/interesting sounds from certain engines - i.e. can you add some additional headers with a different length and make an I4 sound like an I6?
tonmoy|3 years ago
_qua|3 years ago
deburo|3 years ago
mhh__|3 years ago
Live for speed IIRC did have a fully synthesized engine sound but most games now have samples and some clever interpolation / synthesis as mentioned by others.
cammikebrown|3 years ago
avereveard|3 years ago
6510|3 years ago
https://www.instagram.com/foton_automotive/
npteljes|3 years ago
"Simulating an Entire Car Engine (yes, it makes noise)"
https://news.ycombinator.com/item?id=32367979
unknown|3 years ago
[deleted]
blt|3 years ago
Cloudef|3 years ago
unknown|3 years ago
[deleted]