Composition based approaches also apply particularly well to shaders, since their main drawback being lack of control flow is not a big issue for shaders.
Shaders are also far more I/O dependent, with direct feedback visually of the result, there is little abstraction like in programming where the visual feedback isn’t (always) direct.
FTA: “To be clear, this refers to the VisualScript scripting language, and not to visual shaders. Visual shaders are working well and appreciated by many users, so they're not going anywhere.”
gridspy|3 years ago
sudosysgen|3 years ago
prox|3 years ago
LVB|3 years ago