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crispyalmond | 3 years ago

Does this mean they are also removing the VisualShader as well? Or purely the scripting part?

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gridspy|3 years ago

It seems likely that enough people use VisualShader to justify its existance. It is also common to define shaders visually, for instance in Blender.

sudosysgen|3 years ago

Composition based approaches also apply particularly well to shaders, since their main drawback being lack of control flow is not a big issue for shaders.

prox|3 years ago

Shaders are also far more I/O dependent, with direct feedback visually of the result, there is little abstraction like in programming where the visual feedback isn’t (always) direct.

LVB|3 years ago

FTA: “To be clear, this refers to the VisualScript scripting language, and not to visual shaders. Visual shaders are working well and appreciated by many users, so they're not going anywhere.”