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ambyjkl | 3 years ago

Yea sorry it's our bad, we didn't implement cursor time-slicing in the demo, even though we actually support it on the API: https://www.npmjs.com/package/@hyperbeam/web#setting-permiss...

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westoncb|3 years ago

Hmm, what I was thinking of was that everyone seemed to be competing with each other to click random UI elements on the virtual browser as rapidly as possible, I assume because there wasn't a way to speak with one another / coordinate. Or maybe I just missed the chat area?

philipscott|3 years ago

Yeah we kept the MVP lean and didn't add chat or audio/video calling. Our goal (which we're not meeting) is to keep the Three.js example line count below 200.

https://github.com/hyperbeam/threejs-example

We'll probably make a new project which is more of a product and less of a code example in the future.