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churnedgodotdev | 3 years ago

> can we just make it render on time?

Oh, time to go down a low-latency rabbit hole. Start here:

https://raphlinus.github.io/ui/graphics/2020/09/13/composito...

Some key mentions: Windows has a hardware overlay API. A hardware overlay is why the OS mouse cursor renders with low latency even with 'vsync on'.

For fullscreen, the ultimate in tear-free low latency is beam racing. Search for 'blur busters beam racing' to go down that rabbit hole.

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