(no title)
slopbop | 3 years ago
Pacman lives on the surface of an actual 2D donut, when he goes to the left side of the screen, he pops out on the right side, and when he goes to the topmost part of the screen, he comes out from the bottom. (Not convinced this is the same as a donut? Imagine the surface was made of a stretchy film and bend the lefthand side to meet the righthand side, forming a cylinder. Now, to make the topmost side meet the bottom side, you fold the cylinder into a donut shape!)
This is the 3D version of the "Pacman universe", where if you go up enough, you come back around the bottom, and the same for all the cardinal directions.
majou|3 years ago
https://www.youtube.com/watch?v=x_KNFEqdd3Q
soperj|3 years ago
lmkg|3 years ago
The real Pac-Man game is a donut because it's discontinuous at the corners. If two Pac-Men are right next to each other near the top-left corner, and one exits via the top and the other exits via the left, they will end up on opposite sides of the map.
There's a mathematical formalization of this, where the thing you look at is closed paths of Pac-Man leaving a point, traveling around, and returning back to that same point. You group such circuits by whether they can be continuously deformed into each other. The discontinuity at the corners makes two distinct families of circuits, which correspond to traveling on a donut around the circumference vs going through the hole.
kkwteh|3 years ago
A three-dimensional sphere also loops around, but it's not quite the same. One way to get the three-dimensional sphere would be to glue each points at the cube boundary to every other point on the boundary. One way to show that this three-dimensional sphere is not the same as the three-dimensional torus is that in the three-dimensional sphere, you could gather up any tied rope by passing it around the cube boundary.