(no title)
joe91 | 3 years ago
3D sound and other processing got baked into middleware for games because it became trivial to do all of the processing in software - and the processing became more advanced than anything that the sound card vendors were offering (and they didn't move quickly enough anyway).
Pro audio vastly progressed past anything that is possible to provide in fixed silicon. For input, dedicated USB (and ethernet) audio interfaces progressed to the point where it would be ridiculous to provide such functionality on a general "sound card".
It's just evolution - there just isn't a compelling enough niche for a dedicated sound card any more.
ideashower|3 years ago
retrac|3 years ago
midoridensha|3 years ago
[deleted]
utucuro|3 years ago
I USED to have two powerful and rather higher quality speakers attached to a creative card back in the day when I did all that with the PC though.
loldk|3 years ago
[deleted]