I think the largest difference between Simutrans and TTD is how cargo destinations work as well as how easy money is to get.
My experience last time I played OpenTTD was pretty much: Slap down a train between two or three small towns and make bank. Because people will happily go wherever.
Simutrans is very stingy with money in comparison. Your first rail line is likely eating up almost all your starting capital and you might well go bankrupt if it's a poor one.
In Simutrans you don't get a high ridership until you connect to places people actually want to go. You'll often see something like "900 passengers not generated, destination not available" on stations. With Simutrans Extended you'd also see that the trip time was too long to be worth taking.
A bus or tram network is largely about letting people have more destinations to generate more passengers from across the map. Rather than something which makes money on its own.
Passengers will use multiple modes to get to their destinations. Take the bus to the train station, over to the ferry, onto another bus etc. Taking up space at the larger hubs as they do so. Waiting for their specific next ride.
So you don't necessarily get a lot more passengers because you have a lot of stations. You get more passengers because you have more good destinations. Small towns are entirely unprofitable until you link up a lot of them.
Cargo also only travels between partnered factories. You can't send goods anywhere, it must be to one of their actual partners. You also have to finish the entire chain. Full factories won't accept more materials.
As far as I can remember. It's a better system than Cargodist. Highly recommended either way. Good graphs for everything you might want too despite the rest of the UI being kind of meh.
Spionbil|3 years ago
In Simutrans you don't get a high ridership until you connect to places people actually want to go. You'll often see something like "900 passengers not generated, destination not available" on stations. With Simutrans Extended you'd also see that the trip time was too long to be worth taking. A bus or tram network is largely about letting people have more destinations to generate more passengers from across the map. Rather than something which makes money on its own. Passengers will use multiple modes to get to their destinations. Take the bus to the train station, over to the ferry, onto another bus etc. Taking up space at the larger hubs as they do so. Waiting for their specific next ride.
So you don't necessarily get a lot more passengers because you have a lot of stations. You get more passengers because you have more good destinations. Small towns are entirely unprofitable until you link up a lot of them.
Cargo also only travels between partnered factories. You can't send goods anywhere, it must be to one of their actual partners. You also have to finish the entire chain. Full factories won't accept more materials.
As far as I can remember. It's a better system than Cargodist. Highly recommended either way. Good graphs for everything you might want too despite the rest of the UI being kind of meh.
Macha|3 years ago
- The UI is much worse
- Bigger community for openttd
ekianjo|3 years ago
sebazzz|3 years ago