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zipotm | 3 years ago

Answer by OpenAI: One resource that may be helpful is the book "Game Programming Patterns" by Robert Nystrom. This book covers a variety of topics related to game programming, including architecture, design patterns, and optimization. Also, the blog "Gamasutra" has a section devoted to game programming, which may have articles that discuss simulation game architecture.

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badpun|3 years ago

This answer is a good example of GPT-3 approach limitations - while it superficially covers the subject, the recommended book is not actually going to help that much for writing simulation code. But, in order to know that, OpenAI would actually need to read the book, understand it, and reason about how it applied to the domain in question. Instead, it's just mindlessly repeating and jumbling together things it overheard on the Internet, like some retarded village gossip.

(This post was not written by GPT-3).

MH15|3 years ago

Answer by OpenAI? Good advice tbh.