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4eleven7 | 3 years ago

Untrue. As long as it meets the technical requirements (ie, not using private APIs, doesn't excessively drain battery etc), and the licensing issues aren't a problem (some OSS licenses are an issue, as well as using the Quake assets may be an issue), there is no reason why Apple wouldn't approve a game for the Apple Watch on the App Store.

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saagarjha|3 years ago

Apple is more than willing to reject apps that follow all the guidelines.

4eleven7|3 years ago

Can you show an example? I’ve been an iOS developer for 10 years, and I’ve only ever seen/been rejected for things that fall foul of the guidelines, never arbitrarily.

tiborsaas|3 years ago

They reject apps for being too simple so meeting technical requirements is clearly not enough.

4eleven7|3 years ago

Yes, they publish their guidelines which states as such… but how is Quake 1 too simple? Downvote all you want, but within the context of Quake 1 being approved on the Apple Watch, “too simple” isn’t relevant.

FinalBriefing|3 years ago

Don't they reject apps that are "out of scope" for the device they run on? The Watch isn't made to run 3D games, even if that is possible. It's a "bad experience", even if it is a cool technical demo.