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ayngg | 3 years ago

This. The video game industry has grown by such huge amounts over the past 10-15 years that fans of old franchises are a small minority of the total demographic developers want and need to justify pumping the budgets they do into games now. Most of the new market consumers are fine with microtransactions, season passes, cosmetics, loot boxes and other types of monetization and gameplay that is way more profitable. If you sell a game d2 fans want, you are making serious monetization concessions to appeal to a tiny sliver of the overall userbase of the next diablo so it doesn't make sense.

When a game like Genshin Impact does 1 billion in revenue every 6 months it is only a matter of time before the rest of the market moves in that direction.

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falcolas|3 years ago

> it is only a matter of time before the rest of the market moves in that direction.

And that’s a terrible thing for players - people - in the long run.