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hertzrat | 3 years ago

It used to be missing occlusion culling, which is a big deal. I think it either has it now or else it’s in v4 though?

It was sparse on tutorial content from the community too, but that seems changed a lot too since then

I wonder what their heavily nested scene graphs do to performance but haven’t tested it

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cypress66|3 years ago

It's insane that a game engine until 2021 had no occlusion culling. Really tells you that the engine is not made with "big" 3d worlds in mind.