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rswinkle | 3 years ago
Actually a few days ago someone sent me a pull request adding an interesting project to my README
https://github.com/rswinkle/PortableGL/commit/e0652b4dff266d...
So now if I were to try to sum up all the OpenGL software implementations I can think of,
TinyGL (and modern improved forks) = OpenGL 1.1-1.3 ish
osmesa = OpenGL 2.1 using Mesa 7.0.4's swrast
PortableGL = OpenGL 3.x-ish
Mesa = 2 software renderers still included, gallium based softpipe and llvmpipe and I think one or both support the latest OpenGL 4.6 but I could be wrong. swrast and Intel's gallium/llvm based OpenSWR have both been removed from mainline Mesa, and the latter only supports 3.3 core-ish (https://www.openswr.org/)
I'm sure there are others out there. I've actually never tried to use "Stand alone" Mesa. I really should to see how it performs if nothing else, but I still say nothing beats the single header library for ease of use.
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