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ceceron | 3 years ago

Ok, now I'm lost. What does the "gameplay" word mean for you? Planescape had IMHO am amazing gameplay.

Good example of a great RPG with terrible combat system was Arcanum but even there the gameplay was great (except the combat).

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pid-1|3 years ago

I remember being quite annoyed by pretty much everything that wasn't the story: combat, inventory management, pathfinding...

ceceron|3 years ago

I had completely different experience. Pathfinding and inventory - honestly I don't remember, they didn't stay in the way. Not more than in any contemporary game. Combat wasn't in the center, but was fair and challenging enough to blend into the narrative. The gameplay was designed to facilitate the story-telling in a way to put the player as an agent in the epic tragedy.

I hate modern narrative-heavy games deciding to remove the gameplay to focus on the story/atmosphere. Movies/books are much better mediums for this kind of entertainment.