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ceceron | 3 years ago

I had completely different experience. Pathfinding and inventory - honestly I don't remember, they didn't stay in the way. Not more than in any contemporary game. Combat wasn't in the center, but was fair and challenging enough to blend into the narrative. The gameplay was designed to facilitate the story-telling in a way to put the player as an agent in the epic tragedy.

I hate modern narrative-heavy games deciding to remove the gameplay to focus on the story/atmosphere. Movies/books are much better mediums for this kind of entertainment.

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