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DixieDev | 3 years ago
Are there any modern MMOs with mechanics like this, e.g. life-skill limits or some other source of dependence on other players?
DixieDev | 3 years ago
Are there any modern MMOs with mechanics like this, e.g. life-skill limits or some other source of dependence on other players?
nordsieck|3 years ago
I think Eve Online is the classic example. It's not technically true that players are limited in the sense that you mean. Rather, the limits are emergent.
The areas with the most valuable resources also have the least game provided security, so players are forced to band together into large organizations to protect themselves - essentially true virtual countries.
ericbarrett|3 years ago
cottenio|3 years ago
There were four games I played at EA Redwood Shores: UO, Battlefield 2, EVE Online, and Microsoft Excel (because EVE).
waynesonfire|3 years ago
josephd79|3 years ago
namrog84|3 years ago
If the difficulty or fun of say blacksmithing nice items for the community. And you have it balanced out that you expect 20% of players be blacksmith. But then either 10 or 30% be blacksmiths either items skyrocket in price and make it unobtainable to most or the floor bottoms out making it not viable for most to engage in a market.
I think its solvable but itd require a lot of dynamic based systems to scale properly based upon number of players in each categories of life skill limits.
With that said, check out a game called Eco. They have life skill limits and force cooperation on small scale (30 day per server wipe). I think you can reasonably have 2 or 3 professions of 12 and people buy and sell from each other.
onlyrealcuzzo|3 years ago
Stardew Valley and other games - Death's Door, A Short Hike, Toem, etc - figured this out.
Why haven't any MMOs done it?
jghn|3 years ago
But even then there were people out there. One woman I knew spent most of her time as an interior decorator for people's houses. It was a fun element that I never really saw in other games.
I do think to a large extent it came from the genre of game being new and every play style getting mushed into one game. People looking for the more pure social RP type role will congregate in a game catering to that, while the hack & slash adventure types will go elsewhere.
Avicebron|3 years ago
asdff|3 years ago
Lammy|3 years ago
"sup, u gm angler?/" https://web.archive.org/web/20030731200633/http://spla.sh/bp...
db48x|3 years ago
There is no combat, just challenges of various types that range in scope from things you can do on your own to things that require the active cooperation of many people.
For example, solo player might delve into the mysteries of flax genetics just for the fun of solving a complex puzzle, but they have the alternative of buying seeds sold by other players.
tcoop25|3 years ago
It is still as fun today as it was back then.
RektBoy|3 years ago
Cloudef|3 years ago
Globz|3 years ago