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Jimajesty | 3 years ago

I really like the author's sentiment, but for an article published in 2022 it seems to not really consider the last twenty years or so. Their references to a better, less exploitative internet seem to exist in a 2000-bubble. Today, videogames are right smack dab in the middle of what he perceives as the big grift, and I'm sure books would be too if only publishers had an easy to implement model for doing so.

I'd be more interested if the author gave clear examples of where this works in today's internet, because saying you are part of the Geocities or Neopets forums side of the internet is like the old man yelling on his lawn lamenting how much better things were when he was young.

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tsm|3 years ago

I haven't seen it happen with novels (yet), but I was a little outraged to buy a weekly planner that featured mindfulness exercises and such to focus on each week…and find it laden with advertisements for the author's website, companion videos, etc.

I have no interest in using the internet for that; I bought a dead tree specifically to avoid my computer for a minute.

noobermin|3 years ago

Just because they uses old examples doesn't invalidate their point, although yes, following the rise of Gacha games in Japan and Asian markets essentially a lot of games today key in some gacha like elements.

theamk|3 years ago

Most of the pages on the internet I visit is non-grifty, non-explitative type. Start from something like hackaday.com, and then subscribe to RSS feeds of the small websites you like.

(Of course adblocker is a must... But living without adblocker on today's web is like walking barefoot in NY)