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ivan23178 | 3 years ago

I personally think that lack of eye movement tracking is really the worst part. In real life you don't normally have to turn your whole head to look at things all the time, you often can just look using eye movements and focus. But ability to fully track that stuff and ways to provide some kind of depth perception are almost completely missing from the current VR tech. Methinks it's gonna take a lot of R&D before we're at that level of immersion.

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Handytinge|3 years ago

Varjo Aero and Quest Pro both have this.

account42|3 years ago

Isn't that mostly about the headsets having a (relatively) limited feld of view. With (insanely fast) eye tracking you might be able to avoid rendering part of the screens you are not looking at but the lense/screen will still need to be physically wide enough for you to look at those parts.