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saint_angels | 3 years ago

I think the main problem here is with transitions between animation states and matching each animation to the context. If ML motion matching[1] becomes popular in the industry, I think it would smooth out these issues a lot.

[1]https://www.youtube.com/watch?v=16CHDQK4W5k

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ricardobeat|3 years ago

I remember this being solved over ten years ago, without ML, there was this software that seamlessly blended between poses and activities (morphine or something like that?). I wonder what happened to them. Unreal 5 also has similar tech.

saint_angels|3 years ago

can't find anything on "morphine", but animation blending is something that Unity/Unreal/etc had for a while. Although, I don't think any publicly available engine solves this like Ubisoft ML models do. Usually it requires at lot of work to look seamless