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MaxBorsch228 | 3 years ago
When I was in high school I read about perlin noise landscape generation technique in a random blog post. I shared the technique with a friend and he was very excited. A week later he presented a program which rendered Minecraft-style landscapes in ortho projection. A few more weeks passed and he added 3D perspective (using alien tech called "projection matrices"), water reflections, grass and day-night cycle animation with shadows from Sun and stars. All this using Pascal and some primitive bundled-in 2D graphics lib.
Another related high school memory is Audiosurf game, where the road and environment are generated using an algorithm based on music tempo. What if we replace this algo with a modern generative model? Probably literally a bad trip.
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