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divingdragon | 3 years ago

How does this compare to ANGLE or the MetalANGLE fork, assuming I have some renderer code that already works on both OpenGL 3.2 core profile and OpenGL ES 3.0? (We are already using ANGLE on Windows with the D3D11 backend and might consider using something similar to stop relying on the "deprecated" native OpenGL implementation on macOS.)

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