I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 minutes to actually try it compared to nearly everyone else making terrible assumptions on the metaverse based on 0 experience.
If Sony fails to bridge VR/AR to the masses, then it’s all up to Apple to save the industry. Meta built an amazing, affordable product, but their brand is just so toxic that it’ll take a generational change before it can eventually recover its good will and people in developed countries trust it again. Google has a similar brand goodwill problem where they will also be unable sustain any new metaverse related product introductions. Their brand image has just been really damaged by their own internal promotion system
> I'm hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon.
agreed. it's unfortunate that FB decided to just coin "Metaverse" since it's all encompassing. to your later point, it's as if Yahoo decided to launch a product called "Internet" and have it be an awful piece of software turning off everyone from the concept of the internet and pushing it back another decade simply due to terrible branding
You miss the point that video games are not a top priority for meta, they are betting on work and casual users that will hang out all day long in their metaverse VR world with their goggles on, much like people use their phones nowadays, and then consume their ads.
If Zuck was smart, he could have a partnership with Sony and push out a launch title for this.
Facebook may be 'toxic' but the Meta is cheap, amazing, supports Air Link for PC, even has cross-play (buy a Quest game, play it on PC at better graphics). Privacy options, they -removed- Facebook login, you can sideload apps. Tacit support for modding games like Beat Saber.
Apple would turn their headset into a walled garden with no ability to run custom apps and definitely no Air Link. Try to mod a game and get banned.
Meta built an amazing, affordable product, but their brand is just so toxic that it’ll take a generational change before it can eventually recover its good will and people in developed countries trust it again.
It's not their brand per se that's the issue, but the fact that their headsets were bricks unless you had signed up for a Facebook account with all the issues that come with that, from privacy concerns to getting locked out seemingly on a whim: https://www.reddit.com/r/OculusQuest/comments/j22lmx/im_out_...
The problem I see is my PSVR1 is dusty because I'm bored with it. It was a cool experience and battlezone was fun but maybe 20 hours in and I'm done and its dusty.
The marketing solution to the PSVR1 being boring is "its got more pixels and no backwards compatibility". That message is just not going to sell to upgraders like me. "It costs more" is not going to sell to people who couldn't/wouldn't pay for the PSVR1. So who's supposed to buy this, exactly? People who collect VR headsets is not a large enough market.
The technology reminds me of the wii fit balance board. If you can't have 20 hours of fun with that, there's something wrong with you. Likewise, if you're having more than 20 hours of fun, I have to ask "how?" Its about as many hours of fun as a VR headset, but costs less.
The balance board is just a few years older than VR headsets and nobody sells that type of tech anymore. That is the future of VR headsets.
I think this is a valid HN story in the sense of being an object lesson in how not to sell something technological. Your marketing message needs to be aimed at a market and has to have a message, you can't just leave those two parts out and expect product success.
6 years is a lifetime in technology and a lot has changed. There are new use cases for VR since you last tried it.
1. Fitness - It's just a lot more fun to do when you're boxing in a Mike Tyson's Punch Out clone or slicing blocks with lightsabers. There are also VR specific fitness apps have a lot more variety than normal cardio exercises. In my case, I've lost 20 lbs to date... playing VR video games
2. Social - For friends and family who are hundreds or thousands of miles away, XR becomes a platform for hanging out with them while doing activities like ping pong, bowling, table top games, mini golf, and more. It has way more immersion and presence than a Zoom, Facetime, or normal phone call.
I would try it out again one day before rushing to judgement. At least you tried it the first time though unlike everyone else.
My experience is identical to yours. I loved the PSVR but sold it 6 months later due to lack of use. Half-Life Alyx was the only game to come out for VR that I wish I could check out. But even that isn’t worth the cost and space investment in a new headset.
That's my biggest fear with PSVR2. There's a few AAA games and then a bunch of indie games and that's it. Until Sony treats VR as a first-class citizen I don't see this changing.
As a Vive owner, this is the first headset to really catch my interest since!
120hz and OLED are exactly what I've been looking for in a "next gen" headset. The inside-out tracking does give me some hesitation, but overall it's sounding like this will be an excellent piece of hardware. The biggest downside (and upside for general consumers, just plug and play) would be platform support limited to Playstation... Which I'm eager to see if community efforts try to bring PC support given the excellent hardware specs/price.
A friend of mine gave me a PSVR1 for my birthday (which I use on my PS5). I'm playing Resident Evil 7 in VR mode and it's the most immersive experience in any horror (or possibly any other genre, really) game I've ever played. I was legitimately terrified and didn't want to sleep the night I played it for the first time. I am not a person that gets easily scared in horror films or games and usually get a laugh out of the absurdity of gore and jump scares but RE7 just hit much different in VR. The dinner table scene at the beginning of the game, and the chase sequences were absolutely horrifying.
If Resident Evil 8 and/or the Resident Evil 4 remakes get VR modes I will buy PSVR2 on day one.
It helps that resident evil 7 is just a good game. The first half at least. It made some very smart decisions to approach horror differently.
I’m not convinced the vr adds much. I heard you aim guns with your head, not your hands and found that stupid.
The resident evil team has been exploring a lot of interesting stuff with their titles. 8 is sort of a celebration of all of it with sections of the game that are clearly designed around the mentality of 4, 7, and 2 each
I was a fan of the original Resident Evil on the PS1, and some of the earlier survival horror games like Silent Hill. I felt that Silent Hill in particular crossed the line into unenjoyable territory for me. The game was superb, but the horror was just too unsettling to keep playing. I would get physically ill, with stomach cramps, nightmares, etc., that it took years of forcing myself to actually finish it. Same with SH2 a few years later. Then the RE series took a more action oriented turn, and I lost interest.
Until RE7, which I started playing without VR. I can agree that it's truly horrifying, and a return to their roots. The first-person perspective also adds a lot to the immersion. As much as I'm curious, I couldn't imagine playing it in VR.
If you're looking for a different kind of horror, give Subnautica a try. It's terrifying even without VR. I've played for many hours and still can't get myself to finish it.
Part of me thinks it's a bit silly to intentionally subject yourself to the stress that these games produce, and as I get older, I seek more enjoyable experiences. Yet for some reason, I keep going back to them...
Not backwards compatible with PSVR version 1 games? I’m having a hard time imagining a good reason for this. They claim it’s because it’s a totally new VR experience… whatever that means.
I don't understand the market for a device like this at this cost.
Are there really enough people that would spend this much on a VR system in a closed ecosystem instead of going with one attached to your PC that has access to everything?
I bought the valve index (which is more than this) because I can use it with Steam and any VR games outside of steam. Plus modding.
I feel like Sony should have subsidized the hardware more accounting for the fact that they will get money from every VR game sold for this thing. Otherwise I worry the market for it just won't make sense for developers (which then hurts anyone that bought it).
Also the lack of PSVR1 support would make me seriously question buying this anyways, why invest in a platform if they are just going to make it so you can't play any of your games later (or requires you keep multiple VR's around)
The problem for PSVR2 is that the first one didn't really have any must-play games and the 2nd one's only game of note at launch is Horizon which is notorious for always releasing at the same time as some other action RPG that the mass market goes nuts for (Zelda and that Dark Souls game written by the Game of Thrones guy). It also doesn't help that there's no backward compatibility with PSVR1 games (that would allow devs to easily make cross-gen games and take advantage of the last gen VR install base), that the price is so high or that PS5s still aren't easy to buy. This feels like it could be another PSVR1 or PS Vita where Sony gets bored with it after it doesn't sell huge immediately and gives up.
Even as somebody whose game of the year for this year is Horizon 2, I'm unsure about paying $600 for a Horizon spinoff coming out at the same time as the Harry Potter RPG. I expect it to be sitting on the shelf for MSRP at your local Walmart, Target, GameStop or Best Buy on launch day and basically every day afterwards. The fact that I'm unsure whether or not I'll even bother preordering it or just wait until I'm ready to play Horizon is not a good sign.
>“PSVR games are not compatible with PSVR2, because PSVR2 is designed to deliver a truly next-gen VR experience,” explained Hideaki Nishino, a vice president of platform experience at Sony, in September.
I would be excited for it if it worked on PCs too. Why can't we move the headset between the PS5 and PC? Do they not want to invest in making it work for PCs? That's lost hardware sales. Are they afraid Steam will eat into their own VR game sales? Outside of exclusives, maybe it will? But because it's only on PS5, I have no interest in owning a 2nd VR headset, which I'm sure will be a reaction from most PC gamers. So that's lost hardware and software sales too.
After experiencing how good Oculus Link works over Wi-Fi LAN, I won't purchase any wired VR headset no matter the quality. Wi-Fi is fast enough to stream high quality video to any of these headsets but for some reason it is still not embraced in the circle.
Same experience. Bought the PSVR at launch and it gave me a headache. Ended up selling it for 50% of what I paid. Not going to buy PSVR2. Maybe two or three more generations down the line I will reconsider.
As a Vive VR owner going on ~6 years with that setup, yeah I don't know why anyone would spend as much as a PS5 for a VR headset. I really like some aspects of VR gaming, but overall, for me at least, it's pretty clear it's a very niche device.
There are a few genres that translate reasonable well to VR but most of the big categories do not. Things like sports game (Madden, NBA 22/23, NHL 22/23,etc), likely impossible to adapt to VR. Platformers, ditto. Strategy games, why? MMO's? Maybe, but probably not either.
The fast majority of actual, good / fun / successful games in VR are of a few very specific types. Wave shooters (Space Pirate Trainer, Blasters of the Universes — both excellent btw), and some FPS (ideal created specifically for VR - aka Half Life: Alyx is the gold standard). There are very few entirely new play experiences / game mechanics in VR to date; aka Beat Saber, Pistol Whip and... that's all I can think of. Both are great workout games btw. The only other great VR title that I play / played a ton is In Death, and that's a bit of a unique bow shooter, which I guess is another VR genre (bow games). Great game, probably the best of that type.
Speaking of which, I do like the physical nature of VR and for me, I tend to use it as a post-workout way to get in some extra cardio with a nice amount of hand-eye/tracking mixed in. Games like Beat Saber and Space Pirate Trainer, when played non-stop for let's say 30 minutes or so, yeah you actually burn significant calories.
Outside of that you have the sim category and that could be work if you are super into racing games, flight sims, and that sort of thing. I've played with a few race games in VR, mostly it works ok, but not quite as well as I'd of thought (but maybe I need to invest in a proper FF wheel, a gamepad kinda ruins it).
I enjoy VR gaming but I think it's going to remain a niche until we get to some crazy, super advanced state where we can by pass our eyes and 'beam' info right into the brain (however the hell that would work); aka achieving a sort of ST Holodeck level type thing. Or maybe Nintendo in a few generation will embrace VR and then we get some truly unique / new game mechanics. I don't know what else is going to break open this genre, but right now it doesn't feel like it's moving forward at all where it matters most - the software.
Sports games seem like an immediately obvious one to make work in VR, but it would be a very different model than the "top down, control active player, see whole court at once" thing. Think "actually playing" or "fitness game" more than today's sports games.
You're gonna need plenty of space to turn around in, though, which could be a big challenge for most people. Spinning your player around with just a controller seems like the sort of thing that would be likely to introduce motion sickness.
I wouldn't consider Beat Saber an entirely new game mechanics. It seems like pretty standard rhythm game format with notes/beat coming towards you and requiring to activate corresponding input at the right time. Rhythm games have the history of having all kind unique and diverse input methods.Some of them quite physically demanding like Dance Dance Revolution style ones where you have to step on the dance pad.
I understand the sentiment, the price does push this into what I'd call "prosumer" category. But... PSVR2 is the first headset to really catch my interest. The Valve Index sounded nice, but I was disappointed in the lack of OLED especially given the Index's price. The PSVR2 is what I've been looking for in new hardware and I think it's a step in the right direction.
I have an Oculus and love it. Blaston, thrill of the fight, superhot, .. The only thing I don't like is it's owned by Meta/FB. I don't have/don't want a Facebook account and don't want to commit to the Meta/Oculus ecosystem.
I already have a ps5, plan to get this headset, and could see it really taking off.
It’s pretty clear that games are the entry point into wide household adoption of VR.
The metaverse as is currently being pursued by many is nothing more than an VR mmo.
We should be calling these things games rather than applying an incorrect label or overhyping what they are. Until utility reaches a point which proves otherwise.
It’s pretty clear that games are the entry point into wide household adoption of VR.
Ironically that's also the thing that will stop them getting widespread support though. They'll always be seen as expensive toys while gaming is the driving force behind adoption.
What's really needed is support from the television and movie industry (immersive programming), music (streaming VR gigs), and collaborative remote socializing (something like Metaverse). The problem with that those is cost - if you want to enjoy a VR gig or a remote social occasion with your family you need to spend thousands of dollars on equipment.
VR might be mainstream in the same sense that a Playstation is, but it'd take a huge shift in thinking for it to ever be mainstream like television is.
What do you mean by "incorrect label"? The "metaverse" label is aspirational for sure at this point - but I don't think anyone would disagree that it's what we are striving towards. So let's keep that label and move towards it.
Biggest downside here is probably sticking with Fresnel lenses, can't even really call it gen 2 with that decision. Probably had to be made to meet the price point I guess unfortunately.
Should be a pretty clear screen though with the limited FOV and nice contrast. Haven't used PSVR1 myself and just checked resolution and WOW didn't realize how trash it was merely 960 x 1,080 that's lower than CV1! For anyone primarily experienced with PSVR ecosystem this should be a massive step up.
Pimax just announced Crystal yesterday as well so glad to see movement in the VR space.
[+] [-] chaostheory|3 years ago|reply
If Sony fails to bridge VR/AR to the masses, then it’s all up to Apple to save the industry. Meta built an amazing, affordable product, but their brand is just so toxic that it’ll take a generational change before it can eventually recover its good will and people in developed countries trust it again. Google has a similar brand goodwill problem where they will also be unable sustain any new metaverse related product introductions. Their brand image has just been really damaged by their own internal promotion system
[+] [-] volkk|3 years ago|reply
agreed. it's unfortunate that FB decided to just coin "Metaverse" since it's all encompassing. to your later point, it's as if Yahoo decided to launch a product called "Internet" and have it be an awful piece of software turning off everyone from the concept of the internet and pushing it back another decade simply due to terrible branding
[+] [-] tjpnz|3 years ago|reply
[+] [-] tacker2000|3 years ago|reply
If Zuck was smart, he could have a partnership with Sony and push out a launch title for this.
[+] [-] zitterbewegung|3 years ago|reply
[+] [-] MuffinFlavored|3 years ago|reply
signed, 1 of 2,000,000,000 monthly active users across Messenger, Facebook, WhatsApp, Instagram
[+] [-] rjh29|3 years ago|reply
Facebook may be 'toxic' but the Meta is cheap, amazing, supports Air Link for PC, even has cross-play (buy a Quest game, play it on PC at better graphics). Privacy options, they -removed- Facebook login, you can sideload apps. Tacit support for modding games like Beat Saber.
Apple would turn their headset into a walled garden with no ability to run custom apps and definitely no Air Link. Try to mod a game and get banned.
[+] [-] dfxm12|3 years ago|reply
It's not their brand per se that's the issue, but the fact that their headsets were bricks unless you had signed up for a Facebook account with all the issues that come with that, from privacy concerns to getting locked out seemingly on a whim: https://www.reddit.com/r/OculusQuest/comments/j22lmx/im_out_...
The response from Meta still leaves a lot to be desired: https://arstechnica.com/gaming/2022/07/quest-vr-has-traded-f...
Less important than Meta rehabbing their brand image would be them actually putting a stop to their user hostile behavior.
[+] [-] VLM|3 years ago|reply
The marketing solution to the PSVR1 being boring is "its got more pixels and no backwards compatibility". That message is just not going to sell to upgraders like me. "It costs more" is not going to sell to people who couldn't/wouldn't pay for the PSVR1. So who's supposed to buy this, exactly? People who collect VR headsets is not a large enough market.
The technology reminds me of the wii fit balance board. If you can't have 20 hours of fun with that, there's something wrong with you. Likewise, if you're having more than 20 hours of fun, I have to ask "how?" Its about as many hours of fun as a VR headset, but costs less. The balance board is just a few years older than VR headsets and nobody sells that type of tech anymore. That is the future of VR headsets.
I think this is a valid HN story in the sense of being an object lesson in how not to sell something technological. Your marketing message needs to be aimed at a market and has to have a message, you can't just leave those two parts out and expect product success.
[+] [-] chaostheory|3 years ago|reply
1. Fitness - It's just a lot more fun to do when you're boxing in a Mike Tyson's Punch Out clone or slicing blocks with lightsabers. There are also VR specific fitness apps have a lot more variety than normal cardio exercises. In my case, I've lost 20 lbs to date... playing VR video games
2. Social - For friends and family who are hundreds or thousands of miles away, XR becomes a platform for hanging out with them while doing activities like ping pong, bowling, table top games, mini golf, and more. It has way more immersion and presence than a Zoom, Facetime, or normal phone call.
I would try it out again one day before rushing to judgement. At least you tried it the first time though unlike everyone else.
[+] [-] jonny_eh|3 years ago|reply
[+] [-] Salgat|3 years ago|reply
[+] [-] skhameneh|3 years ago|reply
120hz and OLED are exactly what I've been looking for in a "next gen" headset. The inside-out tracking does give me some hesitation, but overall it's sounding like this will be an excellent piece of hardware. The biggest downside (and upside for general consumers, just plug and play) would be platform support limited to Playstation... Which I'm eager to see if community efforts try to bring PC support given the excellent hardware specs/price.
[+] [-] MichaelZuo|3 years ago|reply
Sony must have really efficient manufacturing, assuming they're not selling at a loss.
A quality 120Hz 4000 x 2040 HDR OLED display alone would likely cost at least half the MSRP.
[+] [-] rubyist5eva|3 years ago|reply
If Resident Evil 8 and/or the Resident Evil 4 remakes get VR modes I will buy PSVR2 on day one.
[+] [-] redredhathat|3 years ago|reply
There are trailers/previews available and it looks pretty darn impressive.
[+] [-] oneoff786|3 years ago|reply
I’m not convinced the vr adds much. I heard you aim guns with your head, not your hands and found that stupid.
The resident evil team has been exploring a lot of interesting stuff with their titles. 8 is sort of a celebration of all of it with sections of the game that are clearly designed around the mentality of 4, 7, and 2 each
[+] [-] imiric|3 years ago|reply
Until RE7, which I started playing without VR. I can agree that it's truly horrifying, and a return to their roots. The first-person perspective also adds a lot to the immersion. As much as I'm curious, I couldn't imagine playing it in VR.
If you're looking for a different kind of horror, give Subnautica a try. It's terrifying even without VR. I've played for many hours and still can't get myself to finish it.
Part of me thinks it's a bit silly to intentionally subject yourself to the stress that these games produce, and as I get older, I seek more enjoyable experiences. Yet for some reason, I keep going back to them...
[+] [-] dymk|3 years ago|reply
[+] [-] nerdjon|3 years ago|reply
Are there really enough people that would spend this much on a VR system in a closed ecosystem instead of going with one attached to your PC that has access to everything?
I bought the valve index (which is more than this) because I can use it with Steam and any VR games outside of steam. Plus modding.
I feel like Sony should have subsidized the hardware more accounting for the fact that they will get money from every VR game sold for this thing. Otherwise I worry the market for it just won't make sense for developers (which then hurts anyone that bought it).
Also the lack of PSVR1 support would make me seriously question buying this anyways, why invest in a platform if they are just going to make it so you can't play any of your games later (or requires you keep multiple VR's around)
[+] [-] bdw5204|3 years ago|reply
Even as somebody whose game of the year for this year is Horizon 2, I'm unsure about paying $600 for a Horizon spinoff coming out at the same time as the Harry Potter RPG. I expect it to be sitting on the shelf for MSRP at your local Walmart, Target, GameStop or Best Buy on launch day and basically every day afterwards. The fact that I'm unsure whether or not I'll even bother preordering it or just wait until I'm ready to play Horizon is not a good sign.
[+] [-] snvzz|3 years ago|reply
I can't help but facepalm at this.
[+] [-] ncr100|3 years ago|reply
Q: are there fewer buttons on the wand controllers?
Q: what is the real technical issue here that the VP of a public company publicly is telling us?
[+] [-] cassianoleal|3 years ago|reply
[+] [-] aceazzameen|3 years ago|reply
[+] [-] tuvan|3 years ago|reply
[+] [-] andrewstuart|3 years ago|reply
I wanted to love VR but it made me so sick that I literally get nauseous when I even think about using it.
All my interest in VR finished at that point which is a real pity cause it felt exciting initially.
Anyone want to buy a PSVR? Used for about 2 hours total.
[+] [-] mnd999|3 years ago|reply
[+] [-] mdmglr|3 years ago|reply
[+] [-] evo_9|3 years ago|reply
There are a few genres that translate reasonable well to VR but most of the big categories do not. Things like sports game (Madden, NBA 22/23, NHL 22/23,etc), likely impossible to adapt to VR. Platformers, ditto. Strategy games, why? MMO's? Maybe, but probably not either.
The fast majority of actual, good / fun / successful games in VR are of a few very specific types. Wave shooters (Space Pirate Trainer, Blasters of the Universes — both excellent btw), and some FPS (ideal created specifically for VR - aka Half Life: Alyx is the gold standard). There are very few entirely new play experiences / game mechanics in VR to date; aka Beat Saber, Pistol Whip and... that's all I can think of. Both are great workout games btw. The only other great VR title that I play / played a ton is In Death, and that's a bit of a unique bow shooter, which I guess is another VR genre (bow games). Great game, probably the best of that type.
Speaking of which, I do like the physical nature of VR and for me, I tend to use it as a post-workout way to get in some extra cardio with a nice amount of hand-eye/tracking mixed in. Games like Beat Saber and Space Pirate Trainer, when played non-stop for let's say 30 minutes or so, yeah you actually burn significant calories.
Outside of that you have the sim category and that could be work if you are super into racing games, flight sims, and that sort of thing. I've played with a few race games in VR, mostly it works ok, but not quite as well as I'd of thought (but maybe I need to invest in a proper FF wheel, a gamepad kinda ruins it).
I enjoy VR gaming but I think it's going to remain a niche until we get to some crazy, super advanced state where we can by pass our eyes and 'beam' info right into the brain (however the hell that would work); aka achieving a sort of ST Holodeck level type thing. Or maybe Nintendo in a few generation will embrace VR and then we get some truly unique / new game mechanics. I don't know what else is going to break open this genre, but right now it doesn't feel like it's moving forward at all where it matters most - the software.
[+] [-] CobaltFire|3 years ago|reply
DCS and MS Flight Sim are similarly immersive if you have a proper cockpit.
Controllers really break the immersion.
[+] [-] majormajor|3 years ago|reply
You're gonna need plenty of space to turn around in, though, which could be a big challenge for most people. Spinning your player around with just a controller seems like the sort of thing that would be likely to introduce motion sickness.
[+] [-] Karliss|3 years ago|reply
[+] [-] skhameneh|3 years ago|reply
I understand the sentiment, the price does push this into what I'd call "prosumer" category. But... PSVR2 is the first headset to really catch my interest. The Valve Index sounded nice, but I was disappointed in the lack of OLED especially given the Index's price. The PSVR2 is what I've been looking for in new hardware and I think it's a step in the right direction.
[+] [-] thesausageking|3 years ago|reply
I already have a ps5, plan to get this headset, and could see it really taking off.
[+] [-] adam_arthur|3 years ago|reply
The metaverse as is currently being pursued by many is nothing more than an VR mmo.
We should be calling these things games rather than applying an incorrect label or overhyping what they are. Until utility reaches a point which proves otherwise.
Sony/Microsoft are best positioned to capitalize
[+] [-] onion2k|3 years ago|reply
Ironically that's also the thing that will stop them getting widespread support though. They'll always be seen as expensive toys while gaming is the driving force behind adoption.
What's really needed is support from the television and movie industry (immersive programming), music (streaming VR gigs), and collaborative remote socializing (something like Metaverse). The problem with that those is cost - if you want to enjoy a VR gig or a remote social occasion with your family you need to spend thousands of dollars on equipment.
VR might be mainstream in the same sense that a Playstation is, but it'd take a huge shift in thinking for it to ever be mainstream like television is.
[+] [-] intrasight|3 years ago|reply
The "gateway drug" is how I put it.
What do you mean by "incorrect label"? The "metaverse" label is aspirational for sure at this point - but I don't think anyone would disagree that it's what we are striving towards. So let's keep that label and move towards it.
[+] [-] ARandomerDude|3 years ago|reply
[+] [-] jdprgm|3 years ago|reply
Should be a pretty clear screen though with the limited FOV and nice contrast. Haven't used PSVR1 myself and just checked resolution and WOW didn't realize how trash it was merely 960 x 1,080 that's lower than CV1! For anyone primarily experienced with PSVR ecosystem this should be a massive step up.
Pimax just announced Crystal yesterday as well so glad to see movement in the VR space.
[+] [-] nathan_compton|3 years ago|reply
[+] [-] groffee|3 years ago|reply
[+] [-] msoad|3 years ago|reply
[+] [-] gpmcadam|3 years ago|reply
[+] [-] thefreeman|3 years ago|reply