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sk1pper | 3 years ago

Hmm, I think that's a little heavy-handed. Just off the top of my head: CUDA (maybe other gpgpu stuff too), gamedev, most projects with a UI. The tooling you'd be using in those spaces is still bleeding edge; too much so to use with a greenfield project that you intend to put in production, imo.

I guess you said "in the coming decades," which might be true, but for the time being it's more than just niche libraries that might push one to use C++.

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