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churnedgodotdev | 3 years ago

Seems like Godot already does what Blender Apps does much better:

- Godot is great at importing Blender models/scenes.

- Blender is GPL, Godot is MIT.

- Godot produces much lighter .exe files. Blender Apps are at least 200MB.

- Godot has web export, too.

Godot still has stability issues that can affect larger projects (presently over 7000 open issues on Github[1]) but for smaller demos and art things Godot usually is pretty solid.

[1] https://github.com/godotengine/godot/issues

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andrewflnr|3 years ago

Blender apps as described here seem to be for an entirely different class of use cases. Basically stripped-down versions of Blender itself rather than games, art or whatever. Blender used to have a "game engine" that was more like what I understand Godot to be, but IIRC scrapped it.

churnedgodotdev|3 years ago

> Basically stripped-down versions of Blender itself

Okay, that makes sense. The video on the linked Blender Apps page shows this really simple app where one drags models around and then drags materials onto the models to give the model that material. So something simple like that would work better in Godot. But Blender's 3D modeler is way more powerful than Godot's but has a very steep learning curve so distributing a simpler version of Blender's modeler could definitely make sense.