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churnedgodotdev | 3 years ago

> Basically stripped-down versions of Blender itself

Okay, that makes sense. The video on the linked Blender Apps page shows this really simple app where one drags models around and then drags materials onto the models to give the model that material. So something simple like that would work better in Godot. But Blender's 3D modeler is way more powerful than Godot's but has a very steep learning curve so distributing a simpler version of Blender's modeler could definitely make sense.

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