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Microsoft takes a $100-$200 loss on all Xbox Series sales

22 points| elorant | 3 years ago |trueachievements.com | reply

16 comments

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[+] beardedscotsman|3 years ago|reply
I remember seeing the COGS for Xbox One and it was the same as retail prices. There was no profit from COGS and then you have shipping and associated costs to get the consoles out. So there is an inherent loss. it’s likely too that advertising comes under this cost per unit too.

Xbox games take 10 to 15 USD per title sold, so there is a big push for games to sell. Xbox 360 had the highest at the time games sold at console sale it was like 2.5 or 3.5 games per console sold and I think that is likely still a record.

Consoles take time to make a profit, but subscription models with multiplayer really help. Honestly I think this is how it should remain, at least with lowering the cost of entry to home consoles vs desktop computers.

[+] 312c|3 years ago|reply
Hasn't this been how Xbox has operated for 2 decades now?
[+] partiallypro|3 years ago|reply
Or every console until it reaches a certain maturity.
[+] Kukumber|3 years ago|reply
Selling products at a loss should be illegal, it's an anti-competitive practice

In fact, it is illegal, at least in some European countries, as usual, why is it ok for Microsoft?

https://europa.eu/youreurope/business/selling-in-eu/competit...

[+] askiiart|3 years ago|reply
There's also laws like that in the US, and in most places. However, it seems this is being overlooked because it's not really for the purpose of creating a monopoly, as everyone is doing this, as it's actually just to get consumers' feet in the door to the ecosystem/platform.
[+] 10g1k|3 years ago|reply
It's clever sales strategy: sell a weapon for $1, sell the ammunition for $1000.
[+] qeternity|3 years ago|reply
Most commonly known as the razors and blades model.