Prime was my favorite game as a kid and I still play it every so often to this day. Something about the style of gameplay - the slow & methodical exploration, the cool futuristic environments, the attention to detail required to solve the puzzles, the rewards for thinking creatively - I swear it set me on a life path that ended up with me becoming a Software Engineer and loving my job. Thank you Metroid Prime & development team. I just feel bad for the kids of today that no comparable modern games really exist.
Fantastic game and really immersed the player at that time. I got terribly nauseated from this game but amazing nonetheless. Scorn reminds me of it for some reason. In any event, it's always inspiring to hear the ideas from teams of greatness.
Everything old is new again. IIRC the same technique was used for the flak in Bee-17 Baumber[0] for the Mattel Intellivision. Lacking additional memory for the graphics, the flak was drawn by grabbing sprite data from the code area of the ROM.
[0] B-17 Bomber uses the Intellivoice speech synth add-on to announce the game's title in a distinctive bit-crushed southern drawl.
The best exploration game of it's era. I can still remember christmas morning when I played this 20 years ago. Hooked me right from the title screen with that ominous music.
uejfiweun|3 years ago
psychphysic|3 years ago
seedees|3 years ago
AnIdiotOnTheNet|3 years ago
[0] B-17 Bomber uses the Intellivoice speech synth add-on to announce the game's title in a distinctive bit-crushed southern drawl.
mrguyorama|3 years ago
psychphysic|3 years ago
Never completed any of the games back in the day.
I think I saw this tidbit mentioned someone before but never the damn engineers name! What a shame.
Possibly it was a group effort, or organically developed. But it would have been nice to know who it was.
hankmander|3 years ago
andrewstuart|3 years ago