(no title)
ZetaZero | 3 years ago
This reminds of of the chess computers from 30 years ago. Experts were convinced computers would never beat GM humans, based on the state-of-the-art of the time. They never took into account all the future advancements in hardware and software.
vikingerik|3 years ago
The same thing happened for both Go and Starcraft in the next decades, the experts said computers couldn't replicate enough spatial feel, and then they did. And now it's happening for AI art. Enough computational power and a sufficiently well-trained neural network can indeed exceed anything a human can do.
AI has been roughly doubling in performance every year or two, for quite some time. We just never noticed when it went from 0.0001% to 0.0002% of human capability. This is the year that it doubles from 10% to 20% and everybody notices. And there's not a lot of doublings left until it shoots past 100%.
kridsdale2|3 years ago
The super hard problem is driving a robotic body, vs rendering an animation of the above.