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sanketc | 3 years ago
What sort of organizational things have you built bots for? Curious to hear about, so we can build towards that :)
sanketc | 3 years ago
What sort of organizational things have you built bots for? Curious to hear about, so we can build towards that :)
e63f67dd-065b|3 years ago
- Discord as a notifications service: perhaps the most common thing I’ve built, but it’s very common for there to be a lot of things that people want to be notified about (an activity that starts every x hours, <thing> just spawned, price of x just hit y, shop that has different stock every day has x today, etc) a variety of things. How it’s usually done is that a bot posts notifications to a central #notifications/#announcements channels in a guild and people sign up for roles so that they get pinged for notifications that they want. I’m not sure if you already support this, but it shouldn’t be that much work
This was before the whole follow channel feature, but that’s very limited and I would imagine this is very common even outside video games, as you said live game threads, pings for when a streamer/game starts, etc
- Ad-hoc wiki: a lot of guilds have what’s basically a few (or many) wiki channels, and I’ve been involved in turning that into a bot-controlled channel that also syncs to a website so non-discord people can access it and you can index, search, etc (see `pvme.github.io` for example; I wasn’t involved in building it but it’s very similar to stuff I’ve built)
I’ve wanted to build what’s basically a wiki that’s discord bot controlled (to bring the interface to where the editors are), but also a has a nice web interface, access control, etc. but never found the time or the motivation
- Database frontend - various different forms of “write these things into a DB, and then spit it back out in a nicer format”
- Crappy REST client - sometimes games have stuff that’s only hidden behind obscure APIs, so you just write a bot that forwards /commands to the correct endpoint and spits it back out
- Informal market - some features around aggregating price/demand/supply information for informal trading of game stuff, for lack of a better term
Edit: I completely forgot, but communities around streamers/YouTubers are probably a huge market. I haven’t been involved in that area, but I know friends that funded a nice vacation from building bots for these people. Stuff like patreon management, perks, moderation, engagement, etc that I see your service as a perfect fit
sanketc|3 years ago
- Discord as a notifications service - we do support aspect of it where folks can click a button to get a specific role (e.g. I want notification for xyz). We have a recurring trigger that can check an endpoint, and post an update from that endpoint. We don't yet support conditions on that (e.g. only notify if price hits x)
- Wiki - pvme.github.io looks pretty cool. I have seen couple other products that help convert community content into indexable pages. I like the idea of like a web interface where folks can edit, but the content also some how gets updated in discord (e.g. forums in discord could be a good use case for this?)
- Intra guild look tracking - this is definitely a little bit more complex than what we plan to support given it involves storing specific data for access at a later date. Is this pretty common for a lot of gaming communities?
- Crappy rest client - yes we can support this! Definitely get in touch if you find yourself wanting to do something like this in the future.