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lewisl9029 | 3 years ago
I certainly suffered from this myself to a rather extreme degree in the past, having categorically refused to pay a single cent for anything I used to build side projects with, until I started to seriously think about pricing for my own product. Eventually I realized throwing money at almost any problem where it could buy me more free time should be a no-brainer considering how highly I value my free time.
Tangentially, I think there's an interesting analogue in here to what Steam did in the PC games market, but I digress...
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