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mod | 3 years ago

There's a difficulty slider alongside the storyteller.

They're not the same.

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serf|3 years ago

one could argue that the storyteller is just a different facet of the difficulty scaling system.

different narrators are more difficult than others.

As far as the whole 'intelligent AI' thing. Eh, not really. It's a (small) set of conditions that determines the timing of the next event, the difficulty/magnitude of the event, and whether or not the event will be positive/negative/neutral; plenty of games have had such systems without marketing them as 'intelligent AI storytellers'.

The game is great though. I've sunk way too many hours into it.

outworlder|3 years ago

Left 4 Dead used a similar system and it was branded as a "AI storyteller"

It would basically look at what your team was doing. If a member decided to just go solo and do their own thing the AI would throw some mob that required a teammate to get rid of. If the team started having too many difficulties it would tone down the number of zombies and their placement. Etc

Think of "AI" as "game AI", not "machine learning". We have called NPC behavior "AI" in games even when they were simple decision trees.