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planetsprite | 3 years ago

In the arts, music, graphic design, animation, 3D models, and eventually realistic looking video seem to be the clear next steps.

The key to AI art is that while the universe is infinitely complex, the visual form of most things humans can recognize follow a collection of natural patterns. Anything humans can do can be computed, the only issue is being able to set up the scope for the patterns we seek to replicate. For games like chess, a bit easier, for images that represent label-able things, harder but still manageable. The main problem of making things beyond this is giving a valid scope to the whole problem: what patterns, precisely, do we intend to replicate?

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