top | item 33810074 ComputeSharp 2.0 – run C# on the GPU with ease 49 points| benaadams | 3 years ago |sergiopedri.medium.com 7 comments order hn newest rkagerer|3 years ago I'd love to see some examples for non-graphics applications if applicable (eg. use a shader to do some kind of more general parallel compute task). techdragon|3 years ago Came to check this exact use case out... sad to hear there's no examples yet. fxtentacle|3 years ago At first I was skeptical if this can work, because GPU and CPU are quite different architecturally.. But this is what's powering Paint.NET 5.0 and the benefit appears to be that you have GPU acceleration with an easy CPU fallback. pjmlp|3 years ago I really like this kind of projects, because they broaden the access to GPGPU programming beyond the usual ones (C, C++, Fortran, shader languages).Kudos for going at it. ttoinou|3 years ago Nice! Wondering about the perf impact, but I guess if the developer isnt using too crazy data structures, the HLSL generated should be similar ttoinou|3 years ago Just realized it would enable better debugging and better support for running the same on CPUs multi threaded too ! Nice ! drunkenmagician|3 years ago This is very cool! I hope this code get supporting in Unity / Godot and better still gets some (financial) love too.
rkagerer|3 years ago I'd love to see some examples for non-graphics applications if applicable (eg. use a shader to do some kind of more general parallel compute task). techdragon|3 years ago Came to check this exact use case out... sad to hear there's no examples yet.
fxtentacle|3 years ago At first I was skeptical if this can work, because GPU and CPU are quite different architecturally.. But this is what's powering Paint.NET 5.0 and the benefit appears to be that you have GPU acceleration with an easy CPU fallback.
pjmlp|3 years ago I really like this kind of projects, because they broaden the access to GPGPU programming beyond the usual ones (C, C++, Fortran, shader languages).Kudos for going at it.
ttoinou|3 years ago Nice! Wondering about the perf impact, but I guess if the developer isnt using too crazy data structures, the HLSL generated should be similar
ttoinou|3 years ago Just realized it would enable better debugging and better support for running the same on CPUs multi threaded too ! Nice !
drunkenmagician|3 years ago This is very cool! I hope this code get supporting in Unity / Godot and better still gets some (financial) love too.
rkagerer|3 years ago
techdragon|3 years ago
fxtentacle|3 years ago
pjmlp|3 years ago
Kudos for going at it.
ttoinou|3 years ago
ttoinou|3 years ago
drunkenmagician|3 years ago