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bugfix-66 | 3 years ago
The idea is that you read and understand a small piece of code (full of useful techniques) and make a small change to demonstrate understanding.
Games that require you to write the code are limited to rehashing the same old tired algorithms... reverse a string and other sequence techniques, edit distance and dp variants, optimization by binary search and evaluation, etc., the standard leetcode stuff. Basically, useless wankery you will never use. The competitive programming standards.
If you don't have to write it, just understand it, the game can cover some very interesting new algorithmic terrain. It becomes part book, part game. Like Hacker's Delight: The Game.
californical|3 years ago
Seems like it might help me get better at code reviews too. Granted, I don’t like doing code reviews (mostly cus it’s usually pretty uninteresting code). But I do like puzzles! I’ll check it out :)