top | item 33843072

(no title)

lzooz | 3 years ago

In the meantime CSGO makes changes to explicitly increase player contrast in maps: https://blog.counter-strike.net/index.php/2020/06/30428/

discuss

order

schmorptron|3 years ago

This was only required because they started selling very camo-like player skins which nobody wanted, and didn't even fix the issue very well. people just had to accept it, and I still regularly see some skins blend into the background way too well...

Animats|3 years ago

> some skins blend into the background way too well...

That's kind of the point of camo.

neilv|3 years ago

This is interesting game tuning. I guess the tactics isn't as fun, when you're less likely to see someone before they can shoot you?

Sakos|3 years ago

The gameplay is quite complex so that difficulties parsing enemies due to visuals just detracts from the experience and reduces that gameplay complexity. There are still situations where it's intentionally more difficult to recognize enemies, but that's an explicit choice made by map designers, not an accident, and requires you to learn how to deal with that in specific situations (while also adding to the decision space for the other side).

anshumankmr|3 years ago

I haven't played CS except for the OG version,but that just seems like the same to me (and I have a gaming laptop)

piskerpan|3 years ago

I'm looking at it on MacBook with 40% brightness and I can tell the difference, but yeah it's only slightly better. Reading the comment I was expecting some orange outline but there's only a very light "gamma" difference.