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Blockbench – A low-poly 3D model editor

340 points| u2077 | 3 years ago |blockbench.net

50 comments

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dxuh|3 years ago

As it might take a few clicks, this is a tutorial from their YouTube channel: https://www.youtube.com/watch?v=WbyCbA1c8BM

It gives a much better quick impression of what this tool is like.

throwntoday|3 years ago

I watched this and the workflow looks identical to blender. I don't see the benefit over just using blender.

marmakoide|3 years ago

I just installed it and followed the tutorial. After an hour, I was able to model things, paint them and animate them. I never felt angry, to the contrary. My battery didn't take a big hit.

Excellent job.

noio|3 years ago

The main thing that makes this nicer to work in than Blender (for these “pixel art 3D” models) is that you don’t need to UV-unwrap your models. That and the fact that working with “pixel art” painting in Blender is inconvenient at best..

I’m actually working on a plug-in for Blender to enable some of this workflow where you can just straight paint on your models :)

Daub|3 years ago

I teach Blender. UV unwrapping is something the students have a lot of trouble with.

For those that don’t know, UV-less painting is usually vertex painting, where each vertex is assigned a color. In this way the resolution of the outcome is dependent on that of the model.

In the case of this app, a UV map is generated, but seems to be quite crude. Two options are presented: per-face and box. I assume box is derived from tri-planar projection. If so, then I assume that it would be impossible to assign a color to anything that is invisible to the projection, such as underhangs. I will play with it and see.

darkteflon|3 years ago

Love to see a link to your plugin!

guntherhermann|3 years ago

This looks really, really cool. I especially enjoy the "unfiltered textures" (not sure what it's actually called) style, reminiscent of the PS1

whiskers|3 years ago

It's usually called "Nearest Neighbour"!

noio|3 years ago

“Pixel art 3D” is often used as well..

arriu|3 years ago

How does something like this compare to doing low poly work within Blender? I imagine this is easier but I’m not an artist

r_hoods_ghost|3 years ago

I've only played around with it for a few minutes, but if I wanted to quickly produce a bunch of low poly assets in this style I'd be tempted to go with this and then import them into Blender. This is because it is set up for the low poly workflow out of the box, whereas you'd have to do a bit of faffing around with shaders etc. to get good looking results in Blender. And I say that as someone who has been using Blender for more than a decade. Being forced to work within the constraints that a tool like this imposes is often a good thing from an artist's point of view, as it reduces the decision space down and allows you to focus on the outcome rather than the tool.

rendaw|3 years ago

Judging by the gallery, this makes a tradeoff giving you automatic consistent-density UV mapping in exchange for being bad at organic shapes. I assume rectangles/boxes are a big part of the tooling.

EamonnMR|3 years ago

This style has been getting a lot if support lately. Sprytile is big, but my favorite is Union Bytes Painter.

darkteflon|3 years ago

As someone familiar with Blender, Sprytile looks great, but it also looks as though there hasn’t been a release since 2020. Anyone know if this project is still alive?

yowlingcat|3 years ago

Looks very cool. I wonder if there's anything that can't be done in Blender, or if it's primarily the constraints and simplified workflow that would make this useful to work with. Maybe the latter; there's a parallel to pixel graphic editors vs Photoshop to be made here. Sure you can use Photoshop to do 8-bit art, but some folks use the dedicated 8-bit painter tools regardless.

noio|3 years ago

The fact that you don’t need to UV unwrap is something that “can’t be done” in Blender. Though I guess technically the same results can definitely be reached :)

marktangotango|3 years ago

This project looks really cool. Maybe someone reading this can answer this question. I've been wondering what the in-browser options are for easy to use low poly modeling? Are there any application you'd recommend?

2III7|3 years ago

SketchUp Free is easy and good for low-medium poly modelling.

grepLeigh|3 years ago

This is so cool, I'd never heard of it before but can't wait to try it out. I'm going to check out the PWA version on an M2 iPad, which is quickly becoming my favorite 3D model editing device.

darkteflon|3 years ago

Same - personally it feels so much more intuitive than a Wacom. The new pen proximity animation is really nice.

jperoutek|3 years ago

Been using this for minecraft mods for a while, main benefit of this program vs something like blender is the exports

djmips|3 years ago

The web app viewer is very slow for me. Local problem? Or is it super slow to rotate a model for others?

_HMCB_|3 years ago

I wholeheartedly approve.

Mikeb85|3 years ago

Wow haven't seen this before. Very cool.

IYasha|3 years ago

Web-app? No, thanks. I'll stick to ms3d ))

rebane2001|3 years ago

Web-app makes it better. You can still download it to run offline, but you can run the browser version without trusting the binaries to be safe, and you can also get it up and running really fast if you switch computers or need someone else to check it out.

Cyberdog|3 years ago

And unsurprisingly the downloadable version uses Electron.

swayvil|3 years ago

This might be a little bit too cool for me.

darkteflon|3 years ago

That’s a pretty uncharitable thing to say. A tool like this makes modelling approachable for people who might not have any experience - including kids. Trying to reproduce in Blender, for example, the workflows that this tool easily enables is loads more work - potentially months of learning.