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noio | 3 years ago
I’m actually working on a plug-in for Blender to enable some of this workflow where you can just straight paint on your models :)
noio | 3 years ago
I’m actually working on a plug-in for Blender to enable some of this workflow where you can just straight paint on your models :)
Daub|3 years ago
For those that don’t know, UV-less painting is usually vertex painting, where each vertex is assigned a color. In this way the resolution of the outcome is dependent on that of the model.
In the case of this app, a UV map is generated, but seems to be quite crude. Two options are presented: per-face and box. I assume box is derived from tri-planar projection. If so, then I assume that it would be impossible to assign a color to anything that is invisible to the projection, such as underhangs. I will play with it and see.
mcdirty|3 years ago
whateveracct|3 years ago
darkteflon|3 years ago