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slowmotarget | 3 years ago
Even the window handle bars were subtly shadowed, the window shadows evolved when they were collapsed. Like Windows 95 at the time, Mac OS 9 was a beautiful work of interaction design.
slowmotarget | 3 years ago
Even the window handle bars were subtly shadowed, the window shadows evolved when they were collapsed. Like Windows 95 at the time, Mac OS 9 was a beautiful work of interaction design.
mk_stjames|3 years ago
All feels more coherent than anything today. It feels like it was sketched out by a small group of people and executed incredibly well. Meanwhile things today look more disjointed like the product of a lot of design-by-committee.
Susan Kare's 'Chicago' in this rendering hits hard in the nostalgia factor to me a well.
Cockbrand|3 years ago
I do agree on all other points :)
resters|3 years ago
I have wondered in the years since whether the newer abstractions and UI patterns we find in MacOS and Windows are actually necessary. These days both OSes are trying to be tablet friendly, trying to discourage user-installed/curated software, and trying to promote bundled cloud services, so it's not even clear to me whether the MacOS 9 abstractions are really the correct ones anymore, as evidenced by the many problems with cloud backed file explorer interfaces, synchronization, etc.
ralphc|3 years ago
klodolph|3 years ago
The fat borders for the windows and the control strip at the bottom left of the screen took up a lot of space on real monitors of the era. Try running at a more modest 800x600 or 640x480 and it will seem less efficient. Modern Mac OS X is actually quite efficient, with zero-pixel window borders on three sides, and narrower scroll bars.
Worse, a bunch of applications had code that would set up window locations with the assumption that the window borders were 1 pixel wide, like they were prior to Mac OS 8. This often meant that controls which were supposed to be visible would be partially covered by another window’s border.
I remember the Mac OS 8 era as a bit of “excess” that got cleaned up somewhat with the arrival of Mac OS X.
On the other hand, Mac OS 8 came with a fresh batch of standardized widgets (Appearance Manager) which made all the apps look better. These widgets came with guidelines for how they should be sized and placed, something which is missing from a lot of modern UI toolkits.
amadeusz|3 years ago
Not to say it was perfect, but overall old computer interfaces were more information dense than todays one.
david422|3 years ago
outworlder|3 years ago
azinman2|3 years ago
eyesee|3 years ago
dmix|3 years ago
https://i.imgur.com/WwFdpJH.png
They even offered a crazy "Memphis" art themed option: https://www.youtube.com/watch?v=aSLWbFUG_ig "High-tech" wasn't very pretty either: https://www.youtube.com/watch?v=UBUgDnPT8Ps
https://en.wikipedia.org/w/index.php?title=Appearance_Manage...
munificent|3 years ago
It appears purplish, but it's actually a desaturated blue with hue right at 240°. Something about the lack of saturation and brightness gives it a purplish cast.
JonathonW|3 years ago
There was a fairly healthy third-party theming community, though, and the Apple-developed themes (Memphis, High-Tech, and a sketch-styled theme called Drawing Board) would still work if you got your hands on them.
tambourine_man|3 years ago
https://forums.macrumors.com/attachments/2-jpg.330369/
https://m.youtube.com/watch?v=KOEMz_saHCE
oaiey|3 years ago
I was a macOS 9 user before I switched to Windows ... and I have to say: I had a fonder memory of it than what I see in this emulation. All operating systems came a long way since. But hey, it is 20 years, is not it.
toasteros|3 years ago
retrac|3 years ago
rcarmo|3 years ago
You can theme XFCE to look really, really close. Won't behave identically, of course.
asveikau|3 years ago
At least a small amount of C knowledge is sometimes helpful for getting those old projects working. Sometimes a new compiler or new libc will expose old bugs.
My experience with old window managers is they need tweaks to work reasonably on modern high dpi displays.
Iirc mlvwm builds with imake, which is positively ancient. It's the build tool that X.org got rid of after taking over from XFree86.
zydeco|3 years ago
lproven|3 years ago
https://news.ycombinator.com/item?id=29937562
I'm aware of unfinished efforts and mockups, e.g.
https://news.ycombinator.com/item?id=17505247
WirelessGigabit|3 years ago
philistine|3 years ago
musicale|3 years ago
What do you mean by this?
How did screen savers and games work?
truetraveller|3 years ago
To add to this, even after I "maximimze" windows, I have an ugly menu bar at the top, in addition to the windows own titlebar. Allow apps to have a menu in their own window, but don't force an ugly global menu. For the clock/systray, integrate it like windows in the bottom app bar.
I could keep listing frustrations. Many of these are objective.
Note: I'm not talking about app installation, or malware, or "polish". Mac is superior, will agree.
philwelch|3 years ago
Classic Mac OS apps did not put the entire application UI in a single full screen window. Instead, it was typical for an application to contain multiple windows that could all be visible at once.
> To add to this, the "top" menu bar is lame.
This is related. In Windows, the entire UI of the app is contained in a single window, which you would typically maximize to fill the screen. In classic Mac OS, apps have multiple windows open at the same time, but the menu bar pertains to the application and not to the window.
matthewmacleod|3 years ago
There’s nothing wrong with that! You’re allowed to prefer particular approaches. It’s like when I use Windows or Ubuntu, and get frustrated at how particular interactions work. It’s not because the Mac is objectively better, but because I’m used to it.
(Except for the keyboard shortcuts. Distinct control/option/command keys is objectively better and I will die on this hill.)
deergomoo|3 years ago
Why would I want a webpage which stops showing additional content after ~1200 pixels wide to take up the entire of my 2560px wide monitor?
bodge5000|3 years ago
For example, I learnt that, completely different than Windows, on MacOS you're not really supposed to minimise windows, at least not as you would on Windows. Instead, you open the command centre or whatever its called and switch between them. Workspaces also arent an optional extra, they're pretty crucial to using the OS if you have multiple windows open. Its for these reasons I can see why people praise the trackpad so much, its actually preferable to use over a mouse because its so deeply embedded in the flow of the OS.
I'm not saying MacOS is objectively better in its workflow, for that I'm still not sure what I'll end up using as my main computer, just that its different and should be treated as such.
amelius|3 years ago
acdha|3 years ago
> Why the Z X C V keys? — They were close on the keyboard. We did X because it was a cross out (CUT). We did V because it pointed down like this [he makes a ‘V’ shape with his hands], and you were inserting; it was like an upside-down caret (PASTE). And Z was the closest one, because we figured you’d UNDO a lot. And C for COPY — that was easy.
https://www.youtube.com/watch?v=OW-atKrg0T4 via http://morrick.me/archives/8432
suction|3 years ago
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