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lijogdfljk | 3 years ago

I've been using it to automate behavior of an asset pipeline for a game. Basic stuff, like taking many assets and putting them in the right location, combining several things, rendering, on demand (not at runtime, but based on usage in the game), etc.

Neat thing too is it's in Rust, not Python.. because, well, i prefer and know Rust, and by doing it in Rust it works with the rest of my game code so that on-demand stuff i mention plugs in nicely to my existing ecosystem. Note that i'm using Py03 for Rust, so it's just Rust<->Python. Not native Rust support or anything

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