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ferrumfist | 3 years ago

> SC2 just released a huge patch that revamped a lot of balance issues

I feel like tossing in a patch from SC2 as an indicator that it's actively being supported is a little misleading. SC2 had the opportunity to compete with LoL and Dota2 for viewership but Blizzard made a LOT of mistakes with the first expansion that alienated players and sent them to LoL, Dota2, or CSGO.

Their game design philosophy and slow patch rhythm sabotaged the momentum that the pro scene had been building (warp gate tech, infinite value units like Brood Lords and Swarm Hosts, frontloading all Terran power into Stim units, etc). They also catered the ladder experience solely for competitive players, they didn't introduce many (if any) casual-friendly modes until far too late.

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sylens|3 years ago

They also broke SC2 into three $60 boxes products, segmenting the multiplayer each time, right at the dawn of the free to play MOBA era on PC. My entire SC2 friend group ditched Heart of the Swarm for League of Legends and never looked back.

Wings of Liberty was a great time, though.

quartesixte|3 years ago

That triple expansion pack model tanked SC2.

But also, just not being able to play cooperatively with friends was the final death knell. SC was designed for an era where you played alone and then you played against others who played alone because there weren’t a lot of anyone playing SC or anything really.

LoL unlocked an entire demographic of kids who wanted to play with friends. A great explosion in online VC tech helped foster this and the rest is history. Gaming is now a social activity and all the top sellers right now effectively leverage this.