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jkartchner | 3 years ago
Turns out this particular game company (Falcom) had a habit of implementing their own compression on their assets. So I had to painstakingly read the disassembly. It got to the point that I had notebooks of hand written disassembly so I could read and think about the code when not at a computer. Eventually I figured out how to both decompress images and text and then save the decompressed assets in a way that bypass the compression. I wrote the hack and patch and was super happy. Of course it blew up the size of the game assets for translated materials, but it worked.
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